As part of the Biome team, I was in charge of all landscape materials above water, including sand, dirt, gravel, pavements and transitions with grass. These materials were made to work cohesively with the GPU scatters of ground elements such as leaves, debris, grass.
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Big shoutout to all the Level Artists for creating stunning locations using these materials, part of the credit goes to you guys!
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Huge thanks to the Biome/OB/TA team, past and present, for this opportunity and your guidance, it's been a true pleasure working with these people!
https://www.artstation.com/hoowaikhinn
https://www.artstation.com/zoelgan
https://www.artstation.com/jxart
http://www.artstation.com/mmonica
https://www.artstation.com/isaacchan
https://www.artstation.com/simontremblay3d
Wu Kuan Hong - Model Artist
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Special thanks to the TAs for all the times I've troubled you and the help you provided!
https://www.artstation.com/shamann
https://www.artstation.com/therareaquaticpyro
https://www.artstation.com/hengshi
Cheng Kai - Lead Technical Artist
Wang Yong - Technical Artist
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